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51
libs/drape/graphics_context_factory.cpp
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51
libs/drape/graphics_context_factory.cpp
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#include "drape/graphics_context_factory.hpp"
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namespace dp
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{
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ThreadSafeFactory::ThreadSafeFactory(GraphicsContextFactory * factory, bool enableSharing)
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: m_factory(factory)
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, m_enableSharing(enableSharing)
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{}
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ThreadSafeFactory::~ThreadSafeFactory()
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{
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delete m_factory;
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}
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GraphicsContext * ThreadSafeFactory::GetDrawContext()
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{
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return CreateContext([this]() { return m_factory->GetDrawContext(); },
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[this]() { return m_factory->IsUploadContextCreated(); });
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}
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GraphicsContext * ThreadSafeFactory::GetResourcesUploadContext()
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{
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return CreateContext([this]() { return m_factory->GetResourcesUploadContext(); },
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[this]() { return m_factory->IsDrawContextCreated(); });
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}
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GraphicsContext * ThreadSafeFactory::CreateContext(TCreateCtxFn const & createFn, TIsSeparateCreatedFn const & checkFn)
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{
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std::unique_lock<std::mutex> lock(m_condLock);
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GraphicsContext * ctx = createFn();
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if (m_enableSharing)
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{
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// Wait until context is created.
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m_Cond.wait(lock, checkFn);
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m_Cond.notify_one();
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}
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return ctx;
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}
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void ThreadSafeFactory::WaitForInitialization(GraphicsContext * context)
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{
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m_factory->WaitForInitialization(context);
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}
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void ThreadSafeFactory::SetPresentAvailable(bool available)
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{
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m_factory->SetPresentAvailable(available);
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}
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} // namespace dp
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