Repo created
This commit is contained in:
parent
4af19165ec
commit
68073add76
12458 changed files with 12350765 additions and 2 deletions
50
libs/drape/gl_gpu_program.hpp
Normal file
50
libs/drape/gl_gpu_program.hpp
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#pragma once
|
||||
|
||||
#include "drape/gl_constants.hpp"
|
||||
#include "drape/gpu_program.hpp"
|
||||
#include "drape/pointers.hpp"
|
||||
#include "drape/shader.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace dp
|
||||
{
|
||||
class GLGpuProgram : public GpuProgram
|
||||
{
|
||||
public:
|
||||
GLGpuProgram(std::string const & programName, ref_ptr<Shader> vertexShader, ref_ptr<Shader> fragmentShader);
|
||||
~GLGpuProgram() override;
|
||||
|
||||
void Bind() override;
|
||||
void Unbind() override;
|
||||
|
||||
int8_t GetAttributeLocation(std::string const & attributeName) const;
|
||||
int8_t GetUniformLocation(std::string const & uniformName) const;
|
||||
glConst GetUniformType(std::string const & uniformName) const;
|
||||
|
||||
struct UniformInfo
|
||||
{
|
||||
int8_t m_location = -1;
|
||||
glConst m_type = gl_const::GLFloatType;
|
||||
};
|
||||
|
||||
using UniformsInfo = std::map<std::string, UniformInfo>;
|
||||
UniformsInfo const & GetUniformsInfo() const;
|
||||
uint32_t GetNumericUniformsCount() const { return m_numericUniformsCount; }
|
||||
|
||||
private:
|
||||
void LoadUniformLocations();
|
||||
uint32_t CalculateNumericUniformsCount() const;
|
||||
|
||||
uint32_t m_programID;
|
||||
|
||||
ref_ptr<Shader> m_vertexShader;
|
||||
ref_ptr<Shader> m_fragmentShader;
|
||||
|
||||
UniformsInfo m_uniforms;
|
||||
uint8_t m_textureSlotsCount = 0;
|
||||
uint32_t m_numericUniformsCount = 0;
|
||||
};
|
||||
} // namespace dp
|
||||
Loading…
Add table
Add a link
Reference in a new issue