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72
libs/drape/framebuffer.hpp
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72
libs/drape/framebuffer.hpp
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#pragma once
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#include "drape/drape_global.hpp"
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#include "drape/graphics_context.hpp"
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#include "drape/pointers.hpp"
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#include "drape/texture.hpp"
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#include <cstdint>
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#include <functional>
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namespace dp
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{
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class FramebufferTexture : public Texture
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{
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public:
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ref_ptr<ResourceInfo> FindResource(Key const & key, bool & newResource) override { return nullptr; }
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};
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using FramebufferFallback = std::function<bool()>;
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class Framebuffer : public BaseFramebuffer
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{
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public:
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class DepthStencil
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{
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public:
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DepthStencil(bool depthEnabled, bool stencilEnabled);
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~DepthStencil();
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void SetSize(ref_ptr<dp::GraphicsContext> context, uint32_t width, uint32_t height);
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void Destroy();
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uint32_t GetDepthAttachmentId() const;
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uint32_t GetStencilAttachmentId() const;
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ref_ptr<FramebufferTexture> GetTexture() const;
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private:
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bool const m_depthEnabled = false;
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bool const m_stencilEnabled = false;
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drape_ptr<FramebufferTexture> m_texture;
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};
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Framebuffer();
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explicit Framebuffer(TextureFormat colorFormat);
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Framebuffer(TextureFormat colorFormat, bool depthEnabled, bool stencilEnabled);
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~Framebuffer() override;
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void SetFramebufferFallback(FramebufferFallback && fallback);
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void SetSize(ref_ptr<dp::GraphicsContext> context, uint32_t width, uint32_t height);
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void SetDepthStencilRef(ref_ptr<DepthStencil> depthStencilRef);
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void ApplyOwnDepthStencil();
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void Bind() override;
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void ApplyFallback();
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ref_ptr<Texture> GetTexture() const;
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ref_ptr<DepthStencil> GetDepthStencilRef() const;
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bool IsSupported() const { return m_isSupported; }
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private:
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void Destroy();
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drape_ptr<DepthStencil> m_depthStencil;
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ref_ptr<DepthStencil> m_depthStencilRef;
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drape_ptr<FramebufferTexture> m_colorTexture;
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uint32_t m_width = 0;
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uint32_t m_height = 0;
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uint32_t m_framebufferId = 0;
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TextureFormat m_colorFormat;
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FramebufferFallback m_framebufferFallback;
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bool m_isSupported = true;
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};
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} // namespace dp
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