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libs/drape/drape_tests/static_texture_tests.cpp
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31
libs/drape/drape_tests/static_texture_tests.cpp
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#include "testing/testing.hpp"
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#include "indexer/map_style.hpp"
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#include "indexer/map_style_reader.hpp"
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#include "drape/drape_tests/testing_graphics_context.hpp"
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#include "drape/static_texture.hpp"
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#include <string>
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#include <vector>
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UNIT_TEST(CheckTrafficArrowTextures)
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{
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static std::vector<std::string> skinPaths = {"6plus", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"};
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static std::vector<MapStyle> styles = {MapStyle::MapStyleDefaultLight, MapStyle::MapStyleDefaultDark,
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MapStyle::MapStyleVehicleLight, MapStyle::MapStyleVehicleDark};
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TestingGraphicsContext context;
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for (auto const & style : styles)
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{
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GetStyleReader().SetCurrentStyle(style);
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for (auto const & skinPath : skinPaths)
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{
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dp::StaticTexture texture(make_ref(&context), "traffic-arrow.png", skinPath, dp::TextureFormat::RGBA8, nullptr);
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TEST(texture.IsLoadingCorrect(), ());
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dp::StaticTexture texture2(make_ref(&context), "area-hatching.png", skinPath, dp::TextureFormat::RGBA8, nullptr);
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TEST(texture2.IsLoadingCorrect(), ());
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}
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}
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}
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