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21
iphone/Maps/Classes/EAGLView.h
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iphone/Maps/Classes/EAGLView.h
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@class MWMMapWidgets;
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// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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// The view content is basically an EAGL surface you render your OpenGL scene into.
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// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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@interface EAGLView : UIView
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@property(nonatomic) MWMMapWidgets * widgetsManager;
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@property(nonatomic, readonly) BOOL drapeEngineCreated;
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@property(nonatomic, readonly) CGSize pixelSize;
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@property(nonatomic, readonly) BOOL graphicContextInitialized;
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- (void)createDrapeEngine;
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- (void)deallocateNative;
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- (void)setPresentAvailable:(BOOL)available;
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- (void)updateVisualScaleTo:(CGFloat)visualScale;
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- (void)updateVisualScaleToMain;
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@end
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