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generator/final_processor_world.hpp
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generator/final_processor_world.hpp
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#pragma once
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#include "generator/feature_generator.hpp"
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#include "generator/final_processor_interface.hpp"
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#include "generator/world_map_generator.hpp"
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#include <string>
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namespace generator
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{
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class WorldFinalProcessor : public FinalProcessorIntermediateMwmInterface
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{
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public:
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using WorldGenerator = WorldMapGenerator<feature::FeaturesCollector>;
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/// @param[in] coastGeomFilename Can be empty if you don't care about cutting borders by water.
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WorldFinalProcessor(std::string const & temporaryMwmPath, std::string const & coastGeomFilename);
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void SetPopularPlaces(std::string const & filename) { m_popularPlacesFilename = filename; }
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// FinalProcessorIntermediateMwmInterface overrides:
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void Process() override;
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private:
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std::string m_temporaryMwmPath;
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std::string m_worldTmpFilename;
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std::string m_coastlineGeomFilename;
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std::string m_popularPlacesFilename;
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};
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} // namespace generator
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