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34
generator/final_processor_interface.hpp
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34
generator/final_processor_interface.hpp
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#pragma once
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#include <cstdint>
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namespace generator
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{
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enum class FinalProcessorPriority : uint8_t
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{
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CountriesOrWorld = 1,
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WorldCoasts,
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Places,
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};
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// Classes that inherit this interface implement the final stage of intermediate mwm processing.
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// For example, attempt to merge the coastline or adding external elements.
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// Each derived class has a priority. This is done to comply with the order of processing
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// intermediate mwm, taking into account the dependencies between them. For example, before adding a
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// coastline to a country, we must build coastline. Processors with higher priority will be called
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// first. Processors with the same priority can run in parallel.
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class FinalProcessorIntermediateMwmInterface
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{
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public:
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explicit FinalProcessorIntermediateMwmInterface(FinalProcessorPriority priority) : m_priority(priority) {}
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virtual ~FinalProcessorIntermediateMwmInterface() = default;
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virtual void Process() = 0;
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bool operator<(FinalProcessorIntermediateMwmInterface const & other) const { return m_priority < other.m_priority; }
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protected:
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FinalProcessorPriority m_priority;
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};
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} // namespace generator
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