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172
3party/agg/agg_span_gouraud.h
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172
3party/agg/agg_span_gouraud.h
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//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.4
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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#ifndef AGG_SPAN_GOURAUD_INCLUDED
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#define AGG_SPAN_GOURAUD_INCLUDED
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#include "agg_basics.h"
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#include "agg_math.h"
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namespace agg
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{
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//============================================================span_gouraud
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template<class ColorT> class span_gouraud
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{
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public:
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typedef ColorT color_type;
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struct coord_type
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{
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double x;
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double y;
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color_type color;
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};
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//--------------------------------------------------------------------
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span_gouraud() :
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m_vertex(0)
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{
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m_cmd[0] = path_cmd_stop;
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}
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//--------------------------------------------------------------------
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span_gouraud(const color_type& c1,
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const color_type& c2,
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const color_type& c3,
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double x1, double y1,
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double x2, double y2,
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double x3, double y3,
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double d) :
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m_vertex(0)
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{
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colors(c1, c2, c3);
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triangle(x1, y1, x2, y2, x3, y3, d);
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}
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//--------------------------------------------------------------------
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void colors(ColorT c1, ColorT c2, ColorT c3)
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{
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m_coord[0].color = c1;
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m_coord[1].color = c2;
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m_coord[2].color = c3;
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}
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//--------------------------------------------------------------------
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// Sets the triangle and dilates it if needed.
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// The trick here is to calculate beveled joins in the vertices of the
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// triangle and render it as a 6-vertex polygon.
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// It's necessary to achieve numerical stability.
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// However, the coordinates to interpolate colors are calculated
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// as miter joins (calc_intersection).
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void triangle(double x1, double y1,
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double x2, double y2,
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double x3, double y3,
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double d)
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{
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m_coord[0].x = m_x[0] = x1;
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m_coord[0].y = m_y[0] = y1;
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m_coord[1].x = m_x[1] = x2;
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m_coord[1].y = m_y[1] = y2;
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m_coord[2].x = m_x[2] = x3;
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m_coord[2].y = m_y[2] = y3;
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m_cmd[0] = path_cmd_move_to;
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m_cmd[1] = path_cmd_line_to;
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m_cmd[2] = path_cmd_line_to;
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m_cmd[3] = path_cmd_stop;
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if(d != 0.0)
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{
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dilate_triangle(m_coord[0].x, m_coord[0].y,
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m_coord[1].x, m_coord[1].y,
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m_coord[2].x, m_coord[2].y,
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m_x, m_y, d);
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calc_intersection(m_x[4], m_y[4], m_x[5], m_y[5],
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m_x[0], m_y[0], m_x[1], m_y[1],
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&m_coord[0].x, &m_coord[0].y);
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calc_intersection(m_x[0], m_y[0], m_x[1], m_y[1],
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m_x[2], m_y[2], m_x[3], m_y[3],
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&m_coord[1].x, &m_coord[1].y);
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calc_intersection(m_x[2], m_y[2], m_x[3], m_y[3],
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m_x[4], m_y[4], m_x[5], m_y[5],
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&m_coord[2].x, &m_coord[2].y);
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m_cmd[3] = path_cmd_line_to;
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m_cmd[4] = path_cmd_line_to;
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m_cmd[5] = path_cmd_line_to;
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m_cmd[6] = path_cmd_stop;
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}
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}
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//--------------------------------------------------------------------
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// Vertex Source Interface to feed the coordinates to the rasterizer
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void rewind(unsigned)
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{
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m_vertex = 0;
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}
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//--------------------------------------------------------------------
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unsigned vertex(double* x, double* y)
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{
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*x = m_x[m_vertex];
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*y = m_y[m_vertex];
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return m_cmd[m_vertex++];
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}
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protected:
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//--------------------------------------------------------------------
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void arrange_vertices(coord_type* coord) const
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{
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coord[0] = m_coord[0];
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coord[1] = m_coord[1];
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coord[2] = m_coord[2];
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if(m_coord[0].y > m_coord[2].y)
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{
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coord[0] = m_coord[2];
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coord[2] = m_coord[0];
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}
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coord_type tmp;
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if(coord[0].y > coord[1].y)
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{
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tmp = coord[1];
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coord[1] = coord[0];
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coord[0] = tmp;
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}
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if(coord[1].y > coord[2].y)
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{
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tmp = coord[2];
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coord[2] = coord[1];
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coord[1] = tmp;
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}
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}
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private:
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//--------------------------------------------------------------------
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coord_type m_coord[3];
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double m_x[8];
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double m_y[8];
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unsigned m_cmd[8];
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unsigned m_vertex;
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};
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}
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#endif
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