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3party/agg/agg_renderer_primitives.h
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3party/agg/agg_renderer_primitives.h
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//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.4
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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//
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// class renderer_primitives
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//
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//----------------------------------------------------------------------------
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#ifndef AGG_RENDERER_PRIMITIVES_INCLUDED
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#define AGG_RENDERER_PRIMITIVES_INCLUDED
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#include "agg_basics.h"
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#include "agg_renderer_base.h"
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#include "agg_dda_line.h"
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#include "agg_ellipse_bresenham.h"
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namespace agg
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{
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//-----------------------------------------------------renderer_primitives
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template<class BaseRenderer> class renderer_primitives
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{
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public:
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typedef BaseRenderer base_ren_type;
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typedef typename base_ren_type::color_type color_type;
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//--------------------------------------------------------------------
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explicit renderer_primitives(base_ren_type& ren) :
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m_ren(&ren),
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m_fill_color(),
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m_line_color(),
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m_curr_x(0),
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m_curr_y(0)
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{}
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void attach(base_ren_type& ren) { m_ren = &ren; }
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//--------------------------------------------------------------------
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static int coord(double c)
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{
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return iround(c * line_bresenham_interpolator::subpixel_scale);
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}
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//--------------------------------------------------------------------
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void fill_color(const color_type& c) { m_fill_color = c; }
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void line_color(const color_type& c) { m_line_color = c; }
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const color_type& fill_color() const { return m_fill_color; }
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const color_type& line_color() const { return m_line_color; }
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//--------------------------------------------------------------------
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void rectangle(int x1, int y1, int x2, int y2)
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{
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m_ren->blend_hline(x1, y1, x2-1, m_line_color, cover_full);
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m_ren->blend_vline(x2, y1, y2-1, m_line_color, cover_full);
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m_ren->blend_hline(x1+1, y2, x2, m_line_color, cover_full);
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m_ren->blend_vline(x1, y1+1, y2, m_line_color, cover_full);
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}
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//--------------------------------------------------------------------
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void solid_rectangle(int x1, int y1, int x2, int y2)
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{
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m_ren->blend_bar(x1, y1, x2, y2, m_fill_color, cover_full);
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}
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//--------------------------------------------------------------------
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void outlined_rectangle(int x1, int y1, int x2, int y2)
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{
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rectangle(x1, y1, x2, y2);
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m_ren->blend_bar(x1+1, y1+1, x2-1, y2-1, m_fill_color, cover_full);
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}
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//--------------------------------------------------------------------
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void ellipse(int x, int y, int rx, int ry)
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{
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ellipse_bresenham_interpolator ei(rx, ry);
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int dx = 0;
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int dy = -ry;
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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m_ren->blend_pixel(x + dx, y + dy, m_line_color, cover_full);
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m_ren->blend_pixel(x + dx, y - dy, m_line_color, cover_full);
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m_ren->blend_pixel(x - dx, y - dy, m_line_color, cover_full);
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m_ren->blend_pixel(x - dx, y + dy, m_line_color, cover_full);
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++ei;
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}
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while(dy < 0);
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}
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//--------------------------------------------------------------------
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void solid_ellipse(int x, int y, int rx, int ry)
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{
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ellipse_bresenham_interpolator ei(rx, ry);
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int dx = 0;
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int dy = -ry;
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int dy0 = dy;
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int dx0 = dx;
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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if(dy != dy0)
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{
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m_ren->blend_hline(x-dx0, y+dy0, x+dx0, m_fill_color, cover_full);
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m_ren->blend_hline(x-dx0, y-dy0, x+dx0, m_fill_color, cover_full);
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}
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dx0 = dx;
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dy0 = dy;
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++ei;
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}
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while(dy < 0);
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m_ren->blend_hline(x-dx0, y+dy0, x+dx0, m_fill_color, cover_full);
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}
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//--------------------------------------------------------------------
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void outlined_ellipse(int x, int y, int rx, int ry)
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{
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ellipse_bresenham_interpolator ei(rx, ry);
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int dx = 0;
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int dy = -ry;
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do
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{
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dx += ei.dx();
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dy += ei.dy();
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m_ren->blend_pixel(x + dx, y + dy, m_line_color, cover_full);
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m_ren->blend_pixel(x + dx, y - dy, m_line_color, cover_full);
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m_ren->blend_pixel(x - dx, y - dy, m_line_color, cover_full);
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m_ren->blend_pixel(x - dx, y + dy, m_line_color, cover_full);
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if(ei.dy() && dx)
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{
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m_ren->blend_hline(x-dx+1, y+dy, x+dx-1, m_fill_color, cover_full);
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m_ren->blend_hline(x-dx+1, y-dy, x+dx-1, m_fill_color, cover_full);
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}
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++ei;
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}
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while(dy < 0);
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}
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//--------------------------------------------------------------------
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void line(int x1, int y1, int x2, int y2, bool last=false)
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{
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line_bresenham_interpolator li(x1, y1, x2, y2);
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unsigned len = li.len();
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if(len == 0)
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{
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if(last)
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{
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m_ren->blend_pixel(li.line_lr(x1), li.line_lr(y1), m_line_color, cover_full);
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}
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return;
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}
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if(last) ++len;
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if(li.is_ver())
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{
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do
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{
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m_ren->blend_pixel(li.x2(), li.y1(), m_line_color, cover_full);
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li.vstep();
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}
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while(--len);
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}
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else
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{
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do
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{
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m_ren->blend_pixel(li.x1(), li.y2(), m_line_color, cover_full);
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li.hstep();
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}
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while(--len);
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}
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}
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//--------------------------------------------------------------------
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void move_to(int x, int y)
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{
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m_curr_x = x;
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m_curr_y = y;
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}
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//--------------------------------------------------------------------
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void line_to(int x, int y, bool last=false)
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{
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line(m_curr_x, m_curr_y, x, y, last);
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m_curr_x = x;
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m_curr_y = y;
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}
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//--------------------------------------------------------------------
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const base_ren_type& ren() const { return *m_ren; }
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base_ren_type& ren() { return *m_ren; }
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//--------------------------------------------------------------------
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const rendering_buffer& rbuf() const { return m_ren->rbuf(); }
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rendering_buffer& rbuf() { return m_ren->rbuf(); }
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private:
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base_ren_type* m_ren;
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color_type m_fill_color;
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color_type m_line_color;
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int m_curr_x;
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int m_curr_y;
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};
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}
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#endif
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