14 lines
245 B
C++
14 lines
245 B
C++
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#pragma once
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#include "utils/projection.hpp"
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namespace dp
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{
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namespace depth
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{
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float constexpr kMyPositionMarkDepth = kMaxDepth - 1.0f;
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} // namespace depth
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uint32_t constexpr kScreenPixelRectExtension = 75; // in pixels.
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} // namespace dp
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