co-maps/libs/shaders/GL/dashed_line.fsh.glsl

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2025-11-22 13:58:55 +01:00
layout (location = 0) in vec2 v_colorTexCoord;
layout (location = 1) in vec2 v_maskTexCoord;
//layout (location = 2) in vec2 v_halfLength;
layout (location = 0) out vec4 v_FragColor;
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
mat4 u_pivotTransform;
vec2 u_contrastGamma;
float u_opacity;
float u_zScale;
float u_interpolation;
float u_isOutlinePass;
};
layout (binding = 1) uniform sampler2D u_colorTex;
layout (binding = 2) uniform sampler2D u_maskTex;
//const float aaPixelsCount = 2.5;
void main()
{
vec4 color = texture(u_colorTex, v_colorTexCoord);
float mask = texture(u_maskTex, v_maskTexCoord).r;
color.a = color.a * mask * u_opacity;
// Disabled too agressive AA-like blurring of edges,
// see https://github.com/organicmaps/organicmaps/issues/6583.
//float currentW = abs(v_halfLength.x);
//float diff = v_halfLength.y - currentW;
//color.a *= mix(0.3, 1.0, clamp(diff / aaPixelsCount, 0.0, 1.0));
v_FragColor = color;
}