co-maps/libs/shaders/GL/arrow3d.vsh.glsl

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2025-11-22 13:58:55 +01:00
layout (location = 0) in vec3 a_pos;
layout (location = 1) in vec3 a_normal;
layout (location = 0) out vec3 v_normal;
layout (binding = 0) uniform UBO
{
mat4 u_transform;
mat4 u_normalTransform;
vec4 u_color;
vec2 u_texCoordFlipping;
};
void main()
{
vec4 position = u_transform * vec4(a_pos, 1.0);
v_normal = normalize((u_normalTransform * vec4(a_normal, 0.0)).xyz);
gl_Position = position;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}