co-maps/libs/routing/lanes/lanes_recommendation.cpp

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2025-11-22 13:58:55 +01:00
#include "lanes_recommendation.hpp"
#include "routing/route.hpp"
namespace routing::turns::lanes
{
namespace
{
void FixRecommendedReverseLane(LaneWays & ways, LaneWay const recommendedWay)
{
if (recommendedWay == LaneWay::ReverseLeft)
ways.Remove(LaneWay::ReverseRight);
else if (recommendedWay == LaneWay::ReverseRight)
ways.Remove(LaneWay::ReverseLeft);
}
} // namespace
void SelectRecommendedLanes(std::vector<RouteSegment> & routeSegments)
{
for (auto & segment : routeSegments)
{
auto & t = segment.GetTurn();
if (t.IsTurnNone() || t.m_lanes.empty())
continue;
auto & lanesInfo = segment.GetTurnLanes();
// Check if there are elements in lanesInfo that correspond with the turn exactly.
// If so, fix up all the elements in lanesInfo that correspond with the turn.
if (impl::SetRecommendedLaneWays(t.m_turn, lanesInfo))
continue;
// If not, check if there are elements in lanesInfo that correspond with the turn
// approximately. If so, fix up all those elements.
if (impl::SetRecommendedLaneWaysApproximately(t.m_turn, lanesInfo))
continue;
// If not, check if there is an unrestricted lane that could correspond to the
// turn. If so, fix up that lane.
if (impl::SetUnrestrictedLaneAsRecommended(t.m_turn, lanesInfo))
continue;
// Otherwise, we don't have lane recommendations for the user, so we don't
// want to send the lane data any further.
segment.ClearTurnLanes();
}
}
bool impl::SetRecommendedLaneWays(CarDirection const carDirection, LanesInfo & lanesInfo)
{
LaneWay laneWay;
switch (carDirection)
{
case CarDirection::GoStraight: laneWay = LaneWay::Through; break;
case CarDirection::TurnRight: laneWay = LaneWay::Right; break;
case CarDirection::TurnSharpRight: laneWay = LaneWay::SharpRight; break;
case CarDirection::TurnSlightRight: [[fallthrough]];
case CarDirection::ExitHighwayToRight: laneWay = LaneWay::SlightRight; break;
case CarDirection::TurnLeft: laneWay = LaneWay::Left; break;
case CarDirection::TurnSharpLeft: laneWay = LaneWay::SharpLeft; break;
case CarDirection::TurnSlightLeft: [[fallthrough]];
case CarDirection::ExitHighwayToLeft: laneWay = LaneWay::SlightLeft; break;
case CarDirection::UTurnLeft: laneWay = LaneWay::ReverseLeft; break;
case CarDirection::UTurnRight: laneWay = LaneWay::ReverseRight; break;
default: return false;
}
bool isLaneConformed = false;
for (auto & [laneWays, recommendedWay] : lanesInfo)
{
if (laneWays.Contains(laneWay))
{
recommendedWay = laneWay;
isLaneConformed = true;
}
FixRecommendedReverseLane(laneWays, recommendedWay);
}
return isLaneConformed;
}
bool impl::SetRecommendedLaneWaysApproximately(CarDirection const carDirection, LanesInfo & lanesInfo)
{
std::vector<LaneWay> approximateLaneWays;
switch (carDirection)
{
case CarDirection::UTurnLeft: approximateLaneWays = {LaneWay::SharpLeft}; break;
case CarDirection::TurnSharpLeft: approximateLaneWays = {LaneWay::Left}; break;
case CarDirection::TurnLeft: approximateLaneWays = {LaneWay::SlightLeft, LaneWay::SharpLeft}; break;
case CarDirection::TurnSlightLeft: [[fallthrough]];
case CarDirection::ExitHighwayToLeft: approximateLaneWays = {LaneWay::Left}; break;
case CarDirection::GoStraight: approximateLaneWays = {LaneWay::SlightRight, LaneWay::SlightLeft}; break;
case CarDirection::ExitHighwayToRight: [[fallthrough]];
case CarDirection::TurnSlightRight: approximateLaneWays = {LaneWay::Right}; break;
case CarDirection::TurnRight: approximateLaneWays = {LaneWay::SlightRight, LaneWay::SharpRight}; break;
case CarDirection::TurnSharpRight: approximateLaneWays = {LaneWay::Right}; break;
case CarDirection::UTurnRight: approximateLaneWays = {LaneWay::SharpRight}; break;
default: return false;
}
bool isLaneConformed = false;
for (auto & [laneWays, recommendedWay] : lanesInfo)
{
for (auto const & laneWay : approximateLaneWays)
{
if (laneWays.Contains(laneWay))
{
recommendedWay = laneWay;
isLaneConformed = true;
break;
}
}
}
return isLaneConformed;
}
bool impl::SetUnrestrictedLaneAsRecommended(CarDirection const carDirection, LanesInfo & lanesInfo)
{
static auto constexpr setFirstUnrestrictedLane = [](LaneWay const laneWay, auto beginIt, auto endIt)
{
auto it = std::find_if(beginIt, endIt, [](auto const & laneInfo) { return laneInfo.laneWays.IsUnrestricted(); });
if (it == endIt)
return false;
it->recommendedWay = laneWay;
return true;
};
if (IsTurnMadeFromLeft(carDirection))
return setFirstUnrestrictedLane(LaneWay::Left, lanesInfo.begin(), lanesInfo.end());
if (IsTurnMadeFromRight(carDirection))
return setFirstUnrestrictedLane(LaneWay::Right, lanesInfo.rbegin(), lanesInfo.rend());
return false;
}
} // namespace routing::turns::lanes