co-maps/libs/drape_frontend/render_state_extension.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

55 lines
2.1 KiB
C++
Raw Permalink Normal View History

2025-11-22 13:58:55 +01:00
#include "drape_frontend/render_state_extension.hpp"
#include <array>
namespace
{
using namespace df;
std::array<RenderStateExtension, static_cast<size_t>(DepthLayer::LayersCount)> kStateExtensions = {
RenderStateExtension(DepthLayer::GeometryLayer), RenderStateExtension(DepthLayer::Geometry3dLayer),
RenderStateExtension(DepthLayer::UserLineLayer), RenderStateExtension(DepthLayer::OverlayLayer),
RenderStateExtension(DepthLayer::TransitSchemeLayer), RenderStateExtension(DepthLayer::UserMarkLayer),
RenderStateExtension(DepthLayer::RoutingBottomMarkLayer), RenderStateExtension(DepthLayer::RoutingMarkLayer),
RenderStateExtension(DepthLayer::SearchMarkLayer), RenderStateExtension(DepthLayer::GuiLayer),
RenderStateExtension(DepthLayer::OverlayUnderBuildingLayer)};
struct RenderStateExtensionFactory
{
static ref_ptr<RenderStateExtension> Get(DepthLayer depthLayer)
{
ASSERT_LESS(static_cast<size_t>(depthLayer), kStateExtensions.size(), ());
return make_ref(&kStateExtensions[static_cast<size_t>(depthLayer)]);
}
};
} // namespace
namespace df
{
RenderStateExtension::RenderStateExtension(DepthLayer depthLayer) : m_depthLayer(depthLayer) {}
bool RenderStateExtension::Less(ref_ptr<dp::BaseRenderStateExtension> other) const
{
ASSERT(dynamic_cast<RenderStateExtension const *>(other.get()) != nullptr, ());
auto const renderState = static_cast<RenderStateExtension const *>(other.get());
return m_depthLayer < renderState->m_depthLayer;
}
bool RenderStateExtension::Equal(ref_ptr<dp::BaseRenderStateExtension> other) const
{
ASSERT(dynamic_cast<RenderStateExtension const *>(other.get()) != nullptr, ());
auto const renderState = static_cast<RenderStateExtension const *>(other.get());
return m_depthLayer == renderState->m_depthLayer;
}
DepthLayer GetDepthLayer(dp::RenderState const & state)
{
return state.GetRenderStateExtension<RenderStateExtension>()->GetDepthLayer();
}
dp::RenderState CreateRenderState(gpu::Program program, DepthLayer depthLayer)
{
return dp::RenderState(program, RenderStateExtensionFactory::Get(depthLayer));
}
} // namespace df